It's likely that this bug has been around for quite a while. The user reports that the issue could possibly be in FCustomizableTextObjectFactory::ProcessBuffer, but this seems more like it could be in the SCSEditor(to be subobject editor) when you paste nodes into a different SCS tree. I've confirmed that this is not a part of the Subobject editor. FComponentEditorUtils::GetComponentsFromClipboard only returns a single object, and the mesh property is incorrect.
Result:
Only one static mesh is pasted with an incorrect name and no static mesh property set
Expected:
Both static meshes would be pasted under the default scene root with their old names and properties set.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-114591 in the post.
2 |
Component | UE - Editor - Workflow Systems |
---|---|
Affects Versions | 4.26, 5.0 |
Created | Apr 29, 2021 |
---|---|
Resolved | Sep 12, 2023 |
Updated | Jan 22, 2024 |