Shallow water areas in scenes with exponential height fog will be brighter than they should be. Possibly due to the fog being applied twice in the SingleLayerWater shading model.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-119387 in the post.
5 |
Component | UE - Graphics Features |
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Affects Versions | 4.26 |
Target Fix | 5.1 |
Created | Jul 12, 2021 |
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Resolved | May 19, 2022 |
Updated | Jul 24, 2023 |