Use Deferred Shading (r.Mobile.ShadingPath=1)
Enable DBuffer Decal
All Lights’s mobility is Static
Decal Material settings :
Decal is not visible when the metallic value of the metal responding to Decal is zero.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-120102 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.26 |
Target Fix | 5.1 |
Created | Jul 22, 2021 |
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Resolved | Aug 9, 2022 |
Updated | Aug 30, 2022 |