texture streaming is one of the reasons that drop the label but not the only reason.
add a line of code RHIBindDebugLabelName(NewTexture, *OldTexture->GetName().ToString()); into FMetalDynamicRHI::RHIAsyncReallocateTexture2D could solve the texturestreaming issue but still some other textures not labeled.
1、enable texture streaming for a texture
2、get a gpu capture(renderdoc or XCode)
3、the debug label of the texture is gone once it was streamed in with resolution larger than 64x64
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121439 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.27, 5.0 |
Target Fix | 5.4 |
Created | Aug 11, 2021 |
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Resolved | Feb 9, 2024 |
Updated | Apr 8, 2024 |