As mentioned in the UDN - the user tried to rename an SMC to a different actor, which leaves the URO manager left with an incorrect data as it is not aware of the move. User proposed overriding PostRename() in SkinnedMeshComponent to assert or fix up the data.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121515 in the post.
1 |
Component | UE - Anim - Runtime |
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Affects Versions | 4.26 |
Target Fix | 5.4 |
Created | Aug 12, 2021 |
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Resolved | Jan 22, 2024 |
Updated | Feb 9, 2024 |