Renaming a custom event bound to an event dispatcher via a Create Event node requires two compilation passes to fix up the binding.
upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue was reproduced. Regression - No
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-136247 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint Compiler |
|---|---|
| Affects Versions | 4.27.1, 5.0 |
| Target Fix | 5.1 |
| Created | Nov 30, 2021 |
|---|---|
| Resolved | Feb 23, 2022 |
| Updated | Mar 2, 2022 |