When trying to edit custom primitive data on static meshes attached to a BP actor, an out of bounds access will occur. This does not occur when the static mesh is simply on a regular Actor (Same repro steps, but instead of a BP Class simply drag in a Cube Shape from placement menu and attach the same material).
See steps in document from second comment
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-146806 in the post.
8 |
Component | UE - Graphics Features |
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Affects Versions | 5.0 |
Target Fix | 5.4 |
Fix Commit | 28268271 |
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Main Commit | 28268282 |
Created | Mar 22, 2022 |
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Resolved | Sep 27, 2023 |
Updated | Oct 11, 2023 |