Results
Editor crash with array out of bounds error.
Expected
Skeletal meshes are re-imported using a new fbx file.
// FbxSkeletalMeshImport.cpp : 4101 line
SkeletalMeshImportData::FRawBoneInfluence& Influence = LODImportData.Influences[InfluenceIndex];
Influence.BoneIndex = ImportDataBoneRemap[Influence.BoneIndex];
if (Influence.BoneIndex == INDEX_NONE)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-147610 in the post.