Steps to Reproduce
  1. Open attached sample project
  2. drag .fbx file to contents browser for reimporting

Results
Editor crash with array out of bounds error.

Expected
Skeletal meshes are re-imported using a new fbx file.

 

Callstack

// FbxSkeletalMeshImport.cpp : 4101 line

SkeletalMeshImportData::FRawBoneInfluence& Influence = LODImportData.Influences[InfluenceIndex];
Influence.BoneIndex = ImportDataBoneRemap[Influence.BoneIndex];
if (Influence.BoneIndex == INDEX_NONE)

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-147610 in the post.

1
Login to Vote

Fixed
Fix Commit19830305
Main Commit19835670
CreatedMar 30, 2022
ResolvedApr 20, 2022
UpdatedMay 6, 2022