Steps to Reproduce
  1. Install Binary build (does not repro with p4)
  2. Create a new blank C++ project,  Targeting Platform: Mobile 
  3. Open Terminal, cd into the installed binary location and run:

./Engine/Build/BatchFiles/[Link Removed] BuildCookRun -project=/path/to/MyProject/MyProject.uproject -noP4 -clientconfig=Development -utf8output -platform=IOS -targetplatform=IOS -build -cook -messaging -Pak -unversionedcookedcontent -compressed -stage -package -prereqs -distribution -addcmdline=-FileOpenLog

Result: 

BUILD FAILED: AddBuildProductsFromManifest: /path/to/MyProject/Binaries/Mac/UnrealEditor-MyProject.dSYM was in manifest "/path to/MyProject/Intermediate/Build/Manifest.xml" but could not be found.

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Cannot Reproduce
ComponentUE - Platform - Apple
Affects Versions4.27.25.0
Target Fix5.5
CreatedApr 1, 2022
ResolvedJun 19, 2024
UpdatedSep 11, 2024
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