If you do not compile at the inherited actor, the problem does not occur.
1. Create a project with a third person template.
2. Create BP_ThirdPersonCharacter_Child, inheriting from BP_ThirdPersonCharacter. Open it in the Editor and press the Compile button.
3. Place BP_ThirdPersonCharacter_Child and turn off "Do Collision Test" under CameraBoom in the Detail panel.
4. The focus moves from Component to Actor.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-148936 in the post.
3 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | Apr 13, 2022 |
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Resolved | Aug 9, 2022 |
Updated | Aug 10, 2022 |