Description

If you do not compile at the inherited actor, the problem does not occur.

Steps to Reproduce

1. Create a project with a third person template.

2. Create BP_ThirdPersonCharacter_Child, inheriting from BP_ThirdPersonCharacter. Open it in the Editor and press the Compile button.

3. Place BP_ThirdPersonCharacter_Child and turn off "Do Collision Test" under CameraBoom in the Detail panel.

4. The focus moves from Component to Actor.

Have Comments or More Details?

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint Editor
Affects Versions5.0
Target Fix5.1
CreatedApr 13, 2022
ResolvedAug 9, 2022
UpdatedAug 10, 2022
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