when turn off hardware raytracing in lumen Scene viewmode there are two things look quite different comparing to Hardware raytracing enable mode
1、The surface has a black circle around the light, it seems the area where in certain narrow angle aiming to the light becomes dark.
2、It seems no bounce light(actually it has much much dark bounce light)
So the final image rendered by software raytracing mode is much darker than the scene in hardware raytracing mode
Software raytracing
[Link Removed]
Hardware raytracing
[Link Removed]
Expectation: Software raytracing should look closely to hardware
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149684 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 5.0, 5.0.1 |
Target Fix | 5.4 |
Created | Apr 20, 2022 |
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Resolved | Feb 14, 2024 |
Updated | Apr 3, 2024 |