See linked UDN for more information.
QAGame Repro:
Expected Behavior:
There should be an equal number of LogBlueprintUserMessages for both the client and server showing when the controller changes.
Broken Behavior:
Randomly, some of the Client lines will be missing, indicating that it did not get notified about controller changes. The log snippet MissingClientNotifications shows an example from the ReproVideo
Old Repro:
Set up some sort of notification for when the pawn's Controller Changed event is received.
In PIE, enable Network Emulation, and use the "Bad" emulation profile with increased packet loss. Then start a server and client instances.
Expected: The controller changed event would occur on both the server and client.
Actual: Sometimes this event is not received on the client.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149757 in the post.
1 |
Component | UE - Gameplay |
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Affects Versions | 5.5, 5.0 |
Target Fix | 5.5, 5.1 |
Fix Commit | 34319375 |
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Main Commit | 20287345 |
Created | Apr 20, 2022 |
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Resolved | Jun 12, 2024 |
Updated | Jun 28, 2024 |