The notify panel in the animation editor doesn't currently support windows display scaling. If the user changes the display scale to something like 150% then selection of notifies is inaccurate. The code responsible looks like it may be SAnimNotifyPanel::RefreshMarqueeSelectedNodes.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149866 in the post.
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Component | UE - Anim - Runtime |
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Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | Apr 21, 2022 |
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Resolved | Oct 11, 2022 |
Updated | Oct 19, 2022 |