The sphere's primitive ID should be 4, but it's always 0 in the ShadowDepths->BuildRenderingCommandsDeferred(Culling=On)->CullingInstances(UnCulled) and will get the wrong primitive data from it. But if we set the r.Shaders.Optimize=0 and r.Shaders.Symbols=1 in consolevariable.ini, it will work as expected.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150357 in the post.
2 |
Component | UE - Rendering Architecture - Shaders |
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Affects Versions | 5.0 |
Target Fix | 5.4 |
Fix Commit | 26354848 |
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Created | Apr 27, 2022 |
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Resolved | Jul 19, 2023 |
Updated | Jul 24, 2023 |