If re-define the macro USE_CIRCULAR_DEPENDENCY_LOAD_DEFERRING to 0, the component is editable in detail panel. But I'm sure it's not a good fix.
Result: Detail panel of skeletal mesh component is empty, and log shows:
PLACEHOLDER-CLASS_XXXX is not a legal override for component XXXXX
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-157052 in the post.
| 1 |
| Component | UE - Gameplay - Blueprint Editor |
|---|---|
| Affects Versions | 5.0 |
| Target Fix | 5.1, 5.2 |
| Fix Commit | 21921308 |
|---|
| Created | Jun 19, 2022 |
|---|---|
| Resolved | Mar 20, 2023 |
| Updated | Mar 21, 2023 |