Hierarchical LOD meshes are not frustum/occlusion culled
Example Steps to Reproduce (video also attached):
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-157532 in the post.
| 0 | 
| Component | UE - World Creation - Worldbuilding Tools - HLOD | 
|---|---|
| Affects Versions | 5.0 | 
| Target Fix | 5.1 | 
| Created | Jun 24, 2022 | 
|---|---|
| Resolved | Jul 8, 2022 | 
| Updated | Jul 16, 2022 |