Hierarchical LOD meshes are not frustum/occlusion culled
Example Steps to Reproduce (video also attached):
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-157532 in the post.
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Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | Jun 24, 2022 |
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Resolved | Jul 8, 2022 |
Updated | Jul 16, 2022 |