The flag is not propagated in FPrimitiveSceneShaderData::FPrimitiveSceneShaderData and so is missing in GPU-Scene primitive data. Need to add:
.UseSingleSampleShadowFromStationaryLights(Proxy->UseSingleSampleShadowFromStationaryLights()) .UseSingleSampleShadowFromStationaryLights(Proxy->UseSingleSampleShadowFromStationaryLights())
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5. Set sphere to use single sample shadow from stationary lighting
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6. build lighting
Observe (prior to fix) that the sphere does not appear to be shadowed. And after, it works as expected.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-160108 in the post.
0 |
Component | UE - Graphics Features - Shadows |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.1 |
Created | Jul 21, 2022 |
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Resolved | Aug 15, 2022 |
Updated | Jun 30, 2023 |