In the following section, AnimationStreamingManager incorrectly adds in Audio's LLMTag.
void FAnimationStreamingManager::UpdateResourceStreaming(float DeltaTime, bool bProcessEverything /*= false*/) { LLM_SCOPE(ELLMTag::Audio); FScopeLock Lock(&CriticalSection); for (TPair<UAnimStreamable*, FStreamingAnimationData*>& AnimData : StreamingAnimations) { AnimData.Value->UpdateStreamingStatus(); } }
none
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-160257 in the post.
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Component | UE - Anim - Runtime |
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Affects Versions | 4.27, 5.0 |
Target Fix | 5.1 |
Created | Jul 25, 2022 |
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Resolved | Aug 16, 2022 |
Updated | Aug 30, 2022 |