Description

 In the following section, AnimationStreamingManager incorrectly adds in Audio's LLMTag. 

 void FAnimationStreamingManager::UpdateResourceStreaming(float DeltaTime, bool bProcessEverything /*= false*/)
{
	LLM_SCOPE(ELLMTag::Audio);

	FScopeLock Lock(&CriticalSection);

	for (TPair<UAnimStreamable*, FStreamingAnimationData*>& AnimData : StreamingAnimations)
	{
		AnimData.Value->UpdateStreamingStatus();
	}
}
Steps to Reproduce

none

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Fixed
ComponentUE - Anim - Runtime
Affects Versions4.275.0
Target Fix5.1
Fix Commit21404181
Main Commit21404181
CreatedJul 25, 2022
ResolvedAug 16, 2022
UpdatedAug 30, 2022