In the following section, AnimationStreamingManager incorrectly adds in Audio's LLMTag.
void FAnimationStreamingManager::UpdateResourceStreaming(float DeltaTime, bool bProcessEverything /*= false*/) { LLM_SCOPE(ELLMTag::Audio); FScopeLock Lock(&CriticalSection); for (TPair<UAnimStreamable*, FStreamingAnimationData*>& AnimData : StreamingAnimations) { AnimData.Value->UpdateStreamingStatus(); } }
none
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-160257 in the post.
| 0 |
| Component | UE - Anim - Runtime |
|---|---|
| Affects Versions | 4.27, 5.0 |
| Target Fix | 5.1 |
| Created | Jul 25, 2022 |
|---|---|
| Resolved | Aug 16, 2022 |
| Updated | Aug 30, 2022 |