Description

The Other Developers folder is comparing against the virtual path of a file to see if it starts with "/Game/Developers", but the virtual paths of all the developer folders start with "/All/Game/Developers", so nothing matches and everything passes the filter.

Steps to Reproduce
  • Open an asset picker (ie: browse for a static mesh from a static mesh component).
  • Make sure the option to search in other developers folder is toggled off.
  • Search for an asset that is located in another develop folder.

The assets from the other developers folder shouldn't be listed, unless the option is toggled on.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-160329 in the post.

0
Login to Vote

Fixed
Fix Commit21327998
Main Commit21327998
CreatedAug 2, 2022
ResolvedAug 15, 2022
UpdatedFeb 1, 2023