Moving a SmartObject inside of the level shows that the slot debug view is moved along with the SmartObject, but when PIEing the AI react as if it has not been moved/rotated. You must click Rebuild Collection on the SmartObjectCollection actor in the Outliner for the changes to take effect in the level.
Expected Result: AI runs to the new SmartObject location where the slot debug is drawn
Actual Result: AI runs to the original SmartObject location.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-161576 in the post.
| 0 |
| Component | UE - AI - SmartObject |
|---|---|
| Affects Versions | 5.0 |
| Target Fix | 5.1 |
| Created | Aug 22, 2022 |
|---|---|
| Resolved | Aug 25, 2022 |
| Updated | Aug 30, 2022 |