Saving a package in the editor while there is a queued text mesh build will cause a fatal error because the build will execute during the save, and creating objects while saving is not allowed. This can occur during a manual save or an auto save.
This was reported on UDN as Case 00477787 and we have over 400 crash reports for it in the past month.
(unknown)
UnrealEditor_CoreUObject!StaticConstructObject_Internal() UnrealEditor_Text3D!UText3DComponent::AllocateGlyphs() UnrealEditor_Text3D!UText3DComponent::BuildTextMeshInternal() UnrealEditor_Core!TGraphTask<FAsyncGraphTask>::ExecuteTask() UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilIdle() UnrealEditor_Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilIdle() UnrealEditor_Engine!FFrameEndSync::Sync() UnrealEditor_UnrealEd!TickSlate() UnrealEditor_UnrealEd!FFeedbackContextEditor::ProgressReported() UnrealEditor_Core!FFeedbackContext::UpdateUI() UnrealEditor_Core!FFeedbackContext::RequestUpdateUI() UnrealEditor_Core!FSlowTask::EnterProgressFrame() UnrealEditor_CoreUObject!`anonymous namespace'::SaveHarvestedRealms() UnrealEditor_CoreUObject!`anonymous namespace'::InnerSave() UnrealEditor_CoreUObject!UPackage::Save2() UnrealEditor_CoreUObject!UPackage::Save() UnrealEditor_UnrealEd!UEditorEngine::Save() UnrealEditor_UnrealEd!UEditorEngine::SavePackage() UnrealEditor_UnrealEd!UEditorEngine::Exec_Obj() UnrealEditor_UnrealEd!UEditorEngine::Exec() UnrealEditor_UnrealEd!UUnrealEdEngine::Exec() UnrealEditor_UnrealEd!SaveWorld() UnrealEditor_UnrealEd!FEditorFileUtils::SaveMap() UnrealEditor_UnrealEd!InternalSavePackage() UnrealEditor_UnrealEd!InternalPromptForCheckoutAndSave() UnrealEditor_UnrealEd!FEditorFileUtils::PromptForCheckoutAndSave() UnrealEditor_UnrealEd!FEditorFileUtils::PromptForCheckoutAndSave() UnrealEditor_AssetTools!FAssetFixUpRedirectors::ExecuteFixUp() UnrealEditor_AssetTools!FAssetFixUpRedirectors::FixupReferencers() UnrealEditor_ContentBrowserAssetDataSource!FAssetFolderContextMenu::ExecuteFixUpRedirectorsInFolder() UnrealEditor_ContentBrowserAssetDataSource!TBaseSPMethodDelegateInstance<0,FAssetFolderContextMenu,1,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() UnrealEditor_Slate!SMenuEntryBlock::OnClicked() UnrealEditor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() UnrealEditor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() UnrealEditor_Slate!SButton::ExecuteOnClick() UnrealEditor_Slate!SButton::OnMouseButtonUp() UnrealEditor_Slate!SMenuEntryButton::OnMouseButtonUp() UnrealEditor_Slate!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() UnrealEditor_Slate!FSlateApplication::OnMouseUp() UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() UnrealEditor!FEngineLoop::Tick() UnrealEditor!GuardedMain() UnrealEditor!GuardedMainWrapper() UnrealEditor!LaunchWindowsStartup() UnrealEditor!WinMain() UnrealEditor!__scrt_common_main_seh()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-164789 in the post.
0 |
Component | UE - Virtual Production |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.1 |
Created | Sep 22, 2022 |
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Resolved | Oct 21, 2022 |
Updated | Oct 21, 2022 |