Replicated Montages played via GAS are not blended out using the BlendOut time set in the Montage, and are instead blended out using the BlendIn time
See linked jira's [Link Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173007 in the post.
2 |
Component | UE - Gameplay - Gameplay Ability System |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.4 |
Fix Commit | 26646218 |
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Created | Dec 15, 2022 |
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Resolved | Feb 7, 2024 |
Updated | Mar 25, 2024 |