Replicated Montages played via GAS are not blended out using the BlendOut time set in the Montage, and are instead blended out using the BlendIn time
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173007 in the post.
2 |
Component | UE - Gameplay - Gameplay Ability System |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.3 |
Created | Dec 15, 2022 |
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Updated | Feb 9, 2023 |