FRecastNavMeshGenerator does not cancel its async running tasks when destructing. This leads to leaking build tasks if any are running when the generator is destroyed.
Expected Result: The navigation generator exits cleanly with no memory
Actual Result: Active build tasks are never properly GC'd.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189969 in the post.
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Component | UE - AI - Navigation |
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Affects Versions | 5.2.1, 4.27.2 |
Target Fix | 5.4 |
Created | Jun 29, 2023 |
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Resolved | Jun 30, 2023 |
Updated | Jul 18, 2023 |