When using the shortcut Ctrl+W to duplicate a static mesh within a blueprint. The static mesh that is made will not show the assigned static mesh and cannot be moved (even after compiling).
May be related to: https://jira.ol.epicgames.net/browse/UE-17380
Expected: The shortcut would make an exact duplicate
Result: The static mesh cannot be moved and does not show the mesh assigned to it
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.8.3 |
| Target Fix | 4.9 |
| Fix Commit | 2612276 |
|---|
| Created | Jul 30, 2015 |
|---|---|
| Resolved | Jul 30, 2015 |
| Updated | Apr 27, 2018 |