When using the shortcut Ctrl+W to duplicate a static mesh within a blueprint. The static mesh that is made will not show the assigned static mesh and cannot be moved (even after compiling).
May be related to: https://jira.ol.epicgames.net/browse/UE-17380
Expected: The shortcut would make an exact duplicate
Result: The static mesh cannot be moved and does not show the mesh assigned to it
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.3 |
Target Fix | 4.9 |
Fix Commit | 2612276 |
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Created | Jul 30, 2015 |
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Resolved | Jul 30, 2015 |
Updated | Apr 27, 2018 |