The difference between "testbone" and "testbone2" is only whether there is "joint7"
Skinning itself has been properly ruled out.
However, it can be confirmed by attaching a socket etc., but the bone calculation itself is not excluded.
1
Add LOD1 to SkeletalMesh
2
Add "joint2" to "Bones to Remove"
3
Pressing "Regenerate LOD" will properly remove the bone from "testbone2".
However, some bones remain from "testbone".
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-91023 in the post.
1 |
Component | UE - Anim - Runtime |
---|---|
Affects Versions | 4.24.3, 5.1 |
Target Fix | 5.1 |
Fix Commit | 21807749 |
---|
Created | Mar 22, 2020 |
---|---|
Resolved | Sep 20, 2022 |
Updated | Sep 23, 2022 |