GetStaticRayTracingGeometries doesn't check if mesh has ray tracing disabled

UE - Graphics Features - Ray Tracing - Nov 12, 2025

An ensure is hit for static raytracing geometry because skeletal mesh assets that had ray tracing disabled were not handled in: FSkeletalMeshSceneProxy::GetStaticRayTracingGeometries The concurrent ...

5.6 Skeletal Meshes with Disabled Sections Flicker in Ray Tracing Scene

UE - Graphics Features - Ray Tracing - Nov 7, 2025

Skeletal meshes with disabled mesh sections will flicker in the Hardware Ray Tracing Scene. Also tested on //UE/Release-5.6, CL:45232827 ...

Uploading of the SBT via copy queue is not guaranteed to be synced with async compute queue but only direct queue in d3d12

UE - Graphics Features - Ray Tracing - Oct 28, 2025

When HitLighting is enabled, SBT commit is running on the Graphic Queue, and the pass "LumenSceneLighting->offscreenshadows->LumenDirectLightingHardwareRayTracingRGS" that uses SBT could run on the ...

Ray tracing scene doesn't reflect WPO with instance custom data

UE - Graphics Features - Ray Tracing - Sep 19, 2025

When custom instance data is used to calculate WPO in a Material and applied to an ISM the WPO value in the Lumen scene (ray tracing scene) is different than the visible scene resulting in incorrect ...

Crash when a Deferred Decal (Translucent) base material has a Nanite Override (Masked Surface) Material and the mesh has Nanite + Ray Tracing enabled.

UE - Graphics Features - Ray Tracing - Aug 14, 2025

A crash occurs when Nanite override material instance is used in a project with Ray tracing enabled where: 1 The Material assigned to the static mesh uses Deferred Decal / Translucent and the Nani ...

[CrashReport][GPUCrash] UpdateRadianceCaches

UE - Graphics Features - Ray Tracing - May 19, 2025

#17 crash out of 5238 in UE 5.7 on Windows#4 crash for UE - Graphics Features in UE 5.7 on Windows#2 crash for UE - Graphics Features - Ray Tracing in UE 5.7 on WindowsGPU Crash dump Triggered Type ...

RayTracingManager::Tick() called twice in a single game frame

UE - Graphics Features - Ray Tracing - May 14, 2025

A licensee has shared a project with us, in which they are able to trigger a problematic case where the RayTracingGeometryManager is ticked twice during a single game frame. It would be good to inve ...

Landscape raytracing geometry always updates every frame

UE - Graphics Features - Ray Tracing - Apr 11, 2025

LOD 0 Landscape meshes are always updated in FLandscapeComponentSceneProxy::GetDynamicRayTracingInstances because* r.RayTracing.Geometry.Landscape.LODsUpdateEveryFrame* (GLandscapeRayTracingGeometry ...