Apple forces developers to code sign an app using the latest code signature format and IPP needs to support it. a related link: [Link Removed] ...
https://forums.unrealengine.com/development-discussion/ios-development/1696189-ios-launching-error ...
Licensee reports missing memory tracking for LLM on iOS: In Engine/Source/Runtime/Core/Private/HAL/MallocBinned.cpp in SmallOSAlloc, there is a compiler define for IOS and within it there is an LLM ...
I think it's caused by mismatching names of shadertype, which was hand-coded in MaterialStatsCommon.cpp ...
Packaging for Android fails with the GPU Lightmass plugin enabled. A customer reported this and I was able to successfully repro it, however my callstack was different. I'm attaching my logs and cal ...
Image appears to be upside down Bug was checked on production, engine version 4.25.3 and is NOT reproducible Regression = yes ...
Compilations are failing on iOS, tvOS and Mac due to the following clang error: clang: error: unable to exectute command: posix_spawn failed: Argument list too long ...