Lumen Global Distance Field Trace Leaking due to Surface Cache Sampling

UE - Rendering - Graphics Features - Jan 12, 2026

At specific distances from a thin wall, surfaces inside of a sealed chamber can receive indirect lighting from outside, leaking light into the chamber. This appears to be due to how SWRT handles sa ...

ActorColoration mode is broken in a package.

UE - Rendering - Graphics Features - Dec 2, 2025

The coloration mode should just work. You may be able to temporarily workaround the issue by disabling PostProcess. ...

Modifying the view size can cause TSR history to allocate large amount of memory

UE - Rendering - Graphics Features - Sep 4, 2025

When animating the split fraction of a splitscreen experience, TSR causes an significant increase in UAV memory. In PIX, this appears to be caused by TSR allocating the history multiple times when ...

Static lights become stationary after toggling visiblity of level in packaged build

UE - Rendering - Graphics Features - Jun 11, 2025

In 5.5, there is a regression with baked lighting where static lights become stationary lights when a level is hidden and then made visible again. This happens in packaged builds and shows up as sta ...

Cards for a Groom asset do not update normals during simulation

UE - Rendering - Graphics Features - Feb 13, 2025

When a groom is allowed to simulate, only the strand representation computes correct world normals for the new hair strand positions. This is especially noticeable when the groom is inverted as grav ...