Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...
If an image in placed within a retainer box and is then placed so that it is clipping with the edges of the canvas panel it will tile incorrectly. ...
Startup movies are skipped when World Composition is enabled. Even with the 'Wait for Movies to Complete' option enabled, the startup movie plays for a very short time, and then the level is loaded ...
Local transform appears to move objects in an unexpected direction when dealing with groups after the group has been duplicated. ...
Adding elements to an array variable within a struct minimizes defaults category for the array. Regression (no) issue (does) occur in 4.11.2 ...
[NickW] SteamVR uses HMD Mirror, but this should fail more gracefully Not sure if this is supported for vive, but it puts the user in a state where they can't undo the command (or change back to a ...
Overlap functions of child actor components run when spawned without overlap if player is at 0,0,0. It registers all "other actors" as cast successful even when the actor cast to is not the actor's ...
Widgets set to the color FF00FFFF will become gray after compile ...
Keeping editor unfocused while in PIE leads to memory leak, eventually freezing the editor. The editor must be closed through task manager and leaves no crash report or log error. ...
Something that has been encrypted with the FAES::EncryptData() function does not return to the original input when decrypted with FAES::DecryptData(). ...