Using PCG, StaticMeshComponentPropertyOverride only takes effect when the flag ExecuteOnTheGPU is off.

UE - World Creation - Procedural Tools - Feb 9, 2026

StaticMeshComponentPropertyOverride only takes effect when the flag ExecuteOnTheGPU is off. All error checking for StaticMeshComponentPropertyOverride turns off when the flag ExecuteOnTheGPU is off ...

MRG - Additional Post Process Render have a black alpha channel

UE - Virtual Production - Tools - MRQ - Feb 7, 2026

Additional Post Process renders always have a black alpha channel ...

Chaos Cloth - Multiple issues with convex colliders

UE - Simulation - Visual - Feb 6, 2026

Issue 1: Convex Collision Transformation Missing for External Collision Sources Issue 2: Convex CCD Stability Issues due to Plane Intersection Semantics See attached URL for more details. ...

Object Columns using soft asset references will return null results

UE - Anim - Gameplay - Feb 6, 2026

We have encounter an issue in the Chooser when we setup output object column for soft reference object ptr (an optional montage object). It is working correctly when the montage is loaded. But befor ...

Animation compression deadlock

UE - Anim - Runtime - Anim Blueprints - Feb 5, 2026

The deadlock occurs when attempting to cancel compression during animation sequence destruction. The compression thread ends up deadlocking with the game thread, which is the one requesting the canc ...

Possible leak related to using Nanite meshes for Landscape

UE - Graphics Tools - Terrain - Landscape - Feb 5, 2026

A licensee reported that the Bulk data for the nanite mesh generated for Landscape proxies can leak in the editor. It could appear as the normal BulkData “leadk” related to fulling loading an Asset ...

Rounding of conversion of anim length into frames add an empty frame to the animation

UE - Editor - Content Pipeline - Import and Export - Feb 5, 2026

cf. https://forums.unrealengine.com/t/gltf-import-bug-animations-have-an-entire-extra-frame-when-source-animation-is-slighly-above-target-length/2697309 The GLTF importer adds an extra frame to the ...

DynamicMaterialParameters Niagara module resets write flags on emitter update

UE - Niagara - Feb 4, 2026

When using the DynamicMaterialParameters Niagara module in UE 5.6, 5.7, and UE5-Main (CL 50298778), updating an emitter causes Boolean values, such as Index0Float0Write, to reset to default values, ...

Approximate HLOD: Default materials are not compatible and get rejected by FMaterialUtilities::IsValidFlattenMaterial when forcing their use

UE - World Creation - Worldbuilding Tools - HLOD - Feb 3, 2026

The Approximated Mesh HLOD layer cannot use its default materials: FullMaterialBakeOutputMaterial_PackedMRS and FullMaterialBakeOutputMaterial. The Param2D names are incompatible and the materials ...

Mover | FStanceModifier adjustment teleport on Crouch/Uncrouch can fail when child components intersect world

UE - Gameplay - Player Movement - Mover - Feb 3, 2026

Context When crouching and uncrouching with Mover’s DefaultMovementSet, the pawn capsule’s half height is changed. This behavior mimics the CharacterMovementComponent. To ensure the pawn’s feet sta ...