Path Tracer Normals Issue

UE - Graphics Features - Path Tracer - Oct 29, 2025

Path Tracing normal maps reflect light differently than Lit, and do not look accurate. Also observed in //UE/Release-5.6, CL: 45232827 ...

PCG - BiomeSample level crashes when opened with Instanced Stereo enabled

UE - World Creation - Procedural Tools - PCG Component - Oct 29, 2025

When the user attempts to open the Biome Sample Level with Instanced Stereo enabled, the editor crashes with a fatal error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\P ...

World-Space widgets don't cast whadows when using VSM

UE - Graphics Features - Shadows - Oct 29, 2025

When using Virtual Shadow Maps (VSM), widgets placed in world space do not cast any shadows. The same widgets correctly cast shadows when the Shadow Method is set to Shadow Maps instead of VSM. ...

Point Lights Invlidate Virtual Shadow Map Cache when at a distance from attenuation radius

UE - Graphics Features - Oct 28, 2025

When the camera is outside of a certain distance from a point lights attenuation radius the VSM of that point light stops caching shadow maps. This can also be reflected in the output from the 'r.S ...

Uploading of the SBT via copy queue is not guaranteed to be synced with async compute queue but only direct queue in d3d12

UE - Graphics Features - Ray Tracing - Oct 28, 2025

When HitLighting is enabled, SBT commit is running on the Graphic Queue, and the pass "LumenSceneLighting->offscreenshadows->LumenDirectLightingHardwareRayTracingRGS" that uses SBT could run on the ...

Niagara crash when using a particle attribute reader that has been passed around between modules

UE - Niagara - Oct 28, 2025

The following Niagara usage pattern results in either a crash or in incorrect data being read from a Particle Attribute Reader: Emitter Spawn Stage – A module has an Attribute Reader input specifie ...

World Partition view has different orientation compared to top-down orthographic view

UE - World Creation - Worldbuilding Tools - World Partition - Oct 27, 2025

Orthographic viewport orientations were re-worked as part of the effort to align UE's editing experience with other industry-standard DCC tools. The World Partition view is still using the legacy o ...

TOptional value changes in parent BP don't propagate to loaded child BPs

UE - Framework - Blueprint Editor - Oct 27, 2025

Context TOptional<T> is a wrapping struct around a type, that lets the property have an set and unset state, in addition to the property's value when set. It is editor exposed: designers can open b ...

Control Rig - Undo doesn't function correctly with proxy and multi bone controls

UE - Anim - Rigging - Control Rig - Oct 26, 2025

Issue from my Technical Animator where the undo operation in Control Rig doesn't work as expected on Proxy Controls. He has recreated the issue using the "Control Rig Samples Pack" and recorded a vi ...

SetGamePause does not affect Sequencer pause if using audio clock as source

UE - Audio - Sequencer - Oct 24, 2025

We’ve run into some unexpected behavior when combining SetGamePause(true) with Level Sequences. When calling SetGamePause(true) while a Level Sequence is playing, the visuals pause correctly, b ...