Animation Recorder settings do not persist after editor restart. Can be worked around by setting the values in the EditorSettings.ini file under: [/Script/TakeTrackRecorders.MovieSceneAnimatio ...
Deleting the transform track for an actor that does not have a transform track by default can fail to restore state if there are no keys. ...
A licensee has reported that the functions FTraceAuxiliaryImpl::WriteToFile, and find IFileManager::ConvertToAbsolutePathForExternalAppForWrite do not seem to be working properly for Android, as the ...
Disabling a shot from scripting will not affect evaluation of the sequence. ...
A scratch module made in an emitter, will not reflect the changes of its new parent when an asset is crated from the emitter. ...
This problem behaves differently between Local and Remote Render when Game Mode is set in Override. ...
Seems to be somehow related to components being instanced in the Construction Script according to a spline. The transforms are slightly off by more than 1.e-2f. They are reconstructed on load with a ...
Changing a gameplay tag query's root expression in a make query node will assert if the tag editor widget is open. ...