Placing a Precomputed Visibility Volume around or through a landscape does not seem to calculate precomputed visibility for that landscape. This is a regression from behavior in 4.7.6. Also Tested ...
Constructing instanced meshes with multiple collision components spams the output logs with error messages. ...
If two code components have the same TEXT("") name in the CreateDefaultSubobject call the code will compile correctly but the editor will freeze when adding an instance of the class or classBP to th ...
If the TEXT("") portion of CreateDefaultSubobject is changed then the name of the component will update in the main viewport details but will not update inside the blueprint based on the class. ...
When you attempted to fire off a Reverse Node on a Matinee Actor in the Level Blueprint, The Matinee never plays in reverse. Level Blueprint Setup: [Image Removed] This issue appears to be resolv ...
After enabling the "Use Mouse for touch" option in project settings the drag and drop function only working every other time, when clicking and dragging. This only happens in the editor ...
Comment bubbles above comment boxes no longer have an option to pin/unpin comment bubbles. This functionality allowed users to choose whether or not to show the comment bubble, which was useful for ...
The orientation of the camera appears to be in the center of the level. The documentation states that the Camera Origin should give "Origin, in world-space, of the tracking camera" ...
If a project has built a dedicated server executable then it will fail when trying to convert the project from 4.7.6 to 4.8. EDIT: Following the steps on the wiki page for Dedicated Servers () in 4 ...
Trying to access a Game Instance in a Blueprint's Construction Script results in a crash in 4.8 and 4.9. No crash occurred in 4.7.6 with the same Blueprint. This crash only seems to happen if the v ...