The search field within blueprints loses focus after right-clicking in an empty space in the graphs. I checked to make sure this was not a universal issue, and it is indeed platform specific with t ...
RepNotify causes the On Rep function to fire off whenever a variable is set rather than when the value of the variable changes (as stated in the documentation). ...
In some cases after undoing a replace actors the position of a BP actor is incorrect. Not a regression from 4.10.4 CL-2872498 ...
When trying to Save a Project after Adding an "InstancedStaticMeshComponent" to A Static Mesh Actor Blueprint, user experiences an Error Message: “…Graph is linked to private object(s) in an extern ...
When using server travel the transition map does not appear to show up when traveling between levels ...
When modifying the transform or properties of an animated object with no keys, the default values for the animation tracks should be updated. ...
With a Bokeh DOF setup that essentially places the Near Transition Region into a Negative Space (or non-existence) the FPS drops dramatically from out of focus region to in focus region. In Focal R ...
Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1. The Client pauses the timer as expected. With only one player, timers are paused as expected. ...
A replicated Timeline's Finished output does not fire on the Client if the Server changes the Timeline Length to a shorter duration. Test project attached. Reproduced in 4.9.2 binary, 4.10.2 binar ...
Setting a component to replicate in an Actor that is already set to replicate alters the location on the Client after enabling physics. Note this only appears to occur with components added in Const ...