we need to investigate why between editor restarts the DDC key generation for the motion matching pose search databases is not deterministic, causing the assets to be rebuilt ...
The URL parser encodes the input path to a URL-encoded path even if it is local, so if the path contains unicode characters (such as Japanese Kanji ), the media file cannot be read. Following worka ...
PerInstanceSMCustomData is bulk serialized and doesn't get changed on the BP instance when changing NumCustomDataFloats, possibly causing out of bounds array access leading to a crash. Possible sol ...
in 4.27 open this asset could not crash ,but 5.0.2 could get crashed ...
This is a regression tested in //UE4/Release-4.27 CL 18319896 Visualizing Custom Stencil Buffer returns incorrect results when an Actor with Render CustomDepth Pass enabled is visible. ...
When using connecting to a World Partition level on a dedicated server the client get's disconnected immediately. I tested this with a non WP level and the client connected with no issues. I've inc ...
This is a regression tested in //UE4/Release-4.27 cl18319896 Child collision component reports its' Parent during On Hit events instead of itself. ...
This is a regression tested in //UE4/Release-4.27 cl18319896 Editor crashes after importing a 16k Normal Map while Unreal Real is Preparing Texture. Other non-normal maps seem to work without issue ...
Game feature plugins load config files in a different way than normal plugins, which is confusing and can lead to broken behavior unless the developer knows about these issues ahead of time. The loa ...
This is a regression tested in //UE4/Release-4.27 CL18319896 Changing a Mesh's Build Scale doesn't update the Mesh's Bounding to the same scale. ...