Inherited Blueprint component template data is not being validated on save.

UE - Gameplay - Blueprint - Sep 8, 2022

UBlueprint::IsDataValid() does not currently check component templates inherited from a parent Blueprint class asset's SimpleConstructionScript; only the current class hierarchy is considered. Given ...

Cannot change Use Custom Mode or Swap Root Bone properties on Movie Scene Skeletal Animation Params

UE - Anim - Sequencer - Sep 7, 2022

Two properties on the animation params are not exposed to BP ...

Preinfintiy and Postinfinity settings within the Curve Editor of an Animation can not be changed from Constant

UE - Anim - Runtime - Sep 7, 2022

This is a regression tested in //UE4/Release-4.27 CL 18319896 Preinfintiy and Postinfinity settings within the Curve Editor of an Animation can not be changed from Constant. Either by right clickin ...

Enable external linkage for the SFindInBlueprints API.

UE - Gameplay - Blueprint Editor - Sep 6, 2022

External requests to enable external linkage for SFindInBlueprints APIs, for which visibility is currently limited to the Editor/Kismet module. ...

AnimBP instance is leaked when using linked animation graphs with 3 or more hierarchies

UE - Anim - Runtime - Sep 5, 2022

When creating an AnimBP with 3 or more layers using linked AnimGraph nodes and going through a state where animation is initialized such as replacing SekeltalMesh, the AnimBP on the 3rd layer is not ...

Crash in UE::Anim::Attributes::InterpolateAttributes when enabling URO on B_Hero_ShooterMannequin in LyraStarterGame

UE - Anim - Runtime - Sep 2, 2022

From a UDN user: [Crash] Update Rate optimization enabled on b_hero_shootermannequin in LyraStartergame crashes Hello,I haven't dug in to it yet, but with the Lyra Starter project if you enable ...

Material editor crash in 5.0.2

UE - Rendering Architecture - Materials - Sep 2, 2022

KismetFunctionLibrary: Equals and NotEquals (SoftObjectReference) not accessible in BP Editor

UE - Gameplay - Blueprint Editor - Sep 2, 2022

In blueprint graphs, the action list for soft object references of a Object subclass is incorrect. "Equal" spawns an incompatible node, while the expected "Equal (SoftObjectReference)" is missing. " ...

Use Camera Cut for Warmup does not take into account shot's camera cut track

UE - Anim - Sequencer - MRQ - Aug 31, 2022

Camera cut warmup does not take into account the shot's camera cut track when rendering from the master sequence. Rendering the shot alone will, however. ...