Instance static mesh instances are reset to zero when moving actor between levels (via move actor to current level)

Tools - Nov 13, 2018

When moving an instance static mesh between sublevels the number of instances being used will be set to zero. This happens when an empty actor is added to the level and then has an instance static m ...

Can not save if overwriting when creating DataAsset with Blueprint's AssetTools

Tools - Nov 13, 2018

I found out that when creating a DataAsset from AssetTools, The load flag (bHasBeenFullyLoaded) of the created Asset is not set, It seems to be in a state where overwriting saving has not been compl ...

Daydream controller not showing up/tracking

UE - Platform - XR - Nov 12, 2018

Daydream controller does not appear when packaging out to device. ...

Cannot package an Engine plugin if another Engine plugin depends on the plugin being packaged

UE - Foundation - Cpp Tools - Plugin System - Nov 12, 2018

Packaging an Engine plugin fails if another Engine plugin lists that plugin as a private dependency. In the two attached plugins, PluginA lists PluginB as a required plugin in its .uplugin file, and ...

Investigate bNetStartup not being set properly for ChildActorComponent actors in streamed in levels

UE - Networking - Nov 12, 2018

bNetStartup for actors spawned by a ChildActorComponent placed into a level may not be set properly, causing references to those actors to not replicate to clients. ...

Separate Translucency does not work when DoF is active

UE - Platform - Mobile - Nov 12, 2018

Rect Light Source Creates Black Artifacts When Overlapping a Mesh While Light Shaft Bloom Is Enabled

UE - Graphics Features - Nov 9, 2018

A black line will appear If a Rect Light is overlapping a mesh while a Directional Light has light shaft bloom enabled. This line will originate from where the edge of the source is overlapping the ...

Delay when attempting to input Korean characters using an IME with certain types of text boxes

UE - Editor - UI Systems - Localization - Nov 8, 2018

A user has reported that inputting Korean into certain types of text boxes in the editor using an IME results in delayed input. The user reports that this occurs with SMultiLineEditableTextBox in th ...

Reset To Defaults in Editor Preferences Graph Editor does not work consistently

Tools - Nov 7, 2018

The Reset to Defaults button in Editor Preferences does not reset all the properties to their default values. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4543149), 4.22 (CL ...