Contact Shadows have more shadowing errors with lower to mid values than in 4.13 release when the feature was still considered experimental. Even low Contact Shadow Length value is causing issues. ...
"Dead Trail on source lost" doesn't seem to work consistently. This is apparent when the source emitter's duration is longer than the particles being emitted. This bug also occurs if there is vary ...
Dragging the Translation Widget in Perspective Viewport on Mac does not translate the selected Actor, and when dragging is released the cursor is moved to the top left corner of the Viewport. Happen ...
While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...
When rendering a movie out as a PNG sequence, the PNGs are all rendered with Transparency and require the addition of a Black layer before the frame can be viewed as in the Matinee. Went back and t ...
When generating a random number using FMath::RandHelper() in the constructor of an actor, attempting to print that same number on BeginPlay returns a different value than the constructor. However, ...
As noted by the user in the linked UDN question, this seems to be a problem with the PointLightComponent property on APointLight not having the VisibleAnywhere property descriptor. Also as noted, th ...
Repro Rate: 10/10 This issue occurred in the live build of //UE5/Release-5.1 at CL 23058290. This was regression tested against //UE5/Release-5.0 at CL 20979098 and is confirmed to not be a regres ...
Execution reroute nodes become wildcard reroute nodes when creating a second reroute node off the same execution pin. Note: this does not appear to affect their functionality as execution reroute no ...