Merge Actors Merge Materials Missing in Content Browser

UE - World Creation - Worldbuilding Tools - Merge Actor - Nov 1, 2023

When duplicating the last point in a closed-loop spline, its metadata is inserted at the wrong index

UE - Editor - Workflow Systems - Nov 1, 2023

The SplineComponentVisualizer allows users to alt+drag on a spline point to duplicate it. When this is done on the last point of a spline marked as "closed-loop", the new point is correctly added at ...

Renaming external actor "label name" won't update in changelist viewer

UE - Editor - Workflow Systems - Oct 31, 2023

Some of the state in the View Changes menu is cached and never updated. This menu should respond to external actor label renames in the Outliner and files being moved on disk. ...

Using a Dynamic Material Instance on a Nanite Landscape doesn't work

UE - Graphics Tools - Terrain - Landscape - Oct 30, 2023

Some painted foliage appears distorted when moving a selected foliage.

UE - World Creation - Worldbuilding Tools - Foliage - Oct 30, 2023

Networked root motion montage with rotation fighting smoothing

UE - Gameplay - Player Movement - Oct 30, 2023

A licensee is reporting a sim proxy is playing a networked anim montage with root motion, that the rotation changes will fight between what's produced in ::SimulateRootMotion and ::SmoothClientPosit ...

Gameplay Tags set as Default in Local Variables do not show as references in Reference Viewer

UE - Framework - Blueprint Editor - Oct 30, 2023

Normal variables with gameplay tag defaults will show up in the reference viewer.Other reference types used as a local variable default value will show up in the reference viewer correctly. ...

SubVersion: MakeWritable files prompt for checkout on every save

UE - Editor - Workflow Systems - Oct 27, 2023

Nanite and mobile landscape don't have support for dynamic materials

UE - Graphics Tools - Terrain - Landscape - Oct 26, 2023

On a landscape actor with Nanite landscape enabled, set the bUseDynamicMaterialInstance property on a landscape proxy and setup a BP to call  SetLandscapeMaterialTextureParameterValue / SetLandscape ...

[Task] Automated Previous Transforms

UE - Graphics Features - Oct 26, 2023

Correct motion vectors are required for things like anti-aliasing to work. Currently ISM/HISM don't support tracking to do this automatically. This is a frequently reported problem for licensees and ...