Lighting only affects tilemaps from one direction. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.22 CL# 4435744 ...
A user has reported that Unreal Header Tool fails to parse a rep notify function properly when the optional parameter for the Old value is populated with a TWeakObjectPointer. Example of errors:Sev ...
GPU emitter doesn't spawn particles at expected location when it is an event receiver. Also disabling Interpolate Spawning in the emitter properties affect this behavior as well, making the particle ...
[Image Removed] [Image Removed] [Image Removed] if strip with -x option, it will fix this issue. ...
Blueprint components are able to be renamed to strings which are not valid object path names. If named improperly, MyComponent->GetPathName() will return an object path that will fail FPackageName:: ...
During play: Switching from a defined collision profile to the default profile results in default behaving as the previous profile. Switching from this to the custom collision profile results in ...
If a nativized Blueprint event graph includes a call to a native, BlueprintCallable function that's also marked BlueprintAuthorityOnly, if the Blueprint is nativized, the function will incorrectly b ...
Replicated components do not have a "replicated" icon on their reference node, similar to how replicated variables do. ...
Attempting to package a project that has nativization enabled for a function that takes a delegate-type variable as an input results in failure. Regression?: No This occurred in 4.19 ...
Using "start previewing node" in a post process material does not work. The preview will only show the final result that is connected to the material attributes. Working as expected in 4.18 CL# 38 ...