Bones not listed in Connected Bones dropdown

OLD - Anim - Feb 13, 2017

REGRESSION: Yes, does not occur in 4.15. In Persona, no bones appear in the Connected Bones dropdown. Also occurs in Main CL 3298251. ...

Crash when splitting up output of collapsed node

UE - Gameplay - Blueprint Compiler - Feb 13, 2017

A crash occurs when splitting the pin of a collapsed vector node that was connected via a vector connection. This issue is very similar to [Link Removed] however, the callstacks are different so I ...

Check box widget appears to ignore visibility settings if it starts collapsed

UE - Editor - UI Systems - Feb 13, 2017

Check box widget appears to ignore visibility settings if it starts collapsed. The check box appears to say collapsed ...

Merged material turns black when generating HLOD for meshes with unlit materials

UE - World Creation - Worldbuilding Tools - HLOD - Feb 13, 2017

Unlit materials do not get merged correctly on merge materials by HLOD generation. They turn black. ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalDeviceContext::CreateDeviceContext()

UE - Graphics Features - Feb 10, 2017

Error message: SEGV_MAPERR at 0x3 Source Context: Most recent user affected CL: 3249277 Logs: [Link Removed] [Link Removed] [Link Removed] [Link Removed] CrashReporter User Descriptions:Just i ...

Character No Longer Able to Use Nav Link After NavMesh Update

UE - AI - Feb 10, 2017

Causing a Nav Mesh update, such as by moving an actor into the NavMesh that will create a hole, seems to be breaking Nav Link Proxies by preventing characters from being able to use them. ...

Low Frequency Crash when rendering a movie in Sequencer

UE - Anim - Sequencer - Feb 10, 2017

Note This is a low frequency 1/3 times attempted. I could not accurately reproduce this crash. Based on crash reporter, this never happened in 4.14 so this is a regression ...

Crash upon clearing Sequence Record settings in C++ with the window open

UE - Anim - Sequencer - Feb 10, 2017

Resetting the Sequence Record settings in C++ while the Sequence Recorder Window is open causes the editor to crash Regression?: No This also occurs in 4.13 ...

Project will not package in UFE if folder contains spaces

UE - Platform - Console - UnrealFrontend - Feb 10, 2017

When archiving a project in the project launcher (UFE), the project will fail if there are spaces in the folder it's being archived to. ...

Foliage Positions become Offset when Moving and Undoing Painted Surfaces

UE - World Creation - Worldbuilding Tools - Foliage - Feb 10, 2017

A series of moving and undoing a surface which has foliage painted on it will offset the location of the foliage so that it no longer remains in the correct relative location. ...