Using a Dynamic Material Instance on a Nanite Landscape doesn't work

UE - Graphics Tools - Terrain - Landscape - Oct 30, 2023

Some painted foliage appears distorted when moving a selected foliage.

UE - World Creation - Worldbuilding Tools - Foliage - Oct 30, 2023

Networked root motion montage with rotation fighting smoothing

UE - Gameplay - Player Movement - Oct 30, 2023

A licensee is reporting a sim proxy is playing a networked anim montage with root motion, that the rotation changes will fight between what's produced in ::SimulateRootMotion and ::SmoothClientPosit ...

Gameplay Tags set as Default in Local Variables do not show as references in Reference Viewer

UE - Framework - Blueprint Editor - Oct 30, 2023

Normal variables with gameplay tag defaults will show up in the reference viewer.Other reference types used as a local variable default value will show up in the reference viewer correctly. ...

SubVersion: MakeWritable files prompt for checkout on every save

UE - Editor - Workflow Systems - Oct 27, 2023

Nanite and mobile landscape don't have support for dynamic materials

UE - Graphics Tools - Terrain - Landscape - Oct 26, 2023

On a landscape actor with Nanite landscape enabled, set the bUseDynamicMaterialInstance property on a landscape proxy and setup a BP to call  SetLandscapeMaterialTextureParameterValue / SetLandscape ...

[Task] Automated Previous Transforms

UE - Graphics Features - Oct 26, 2023

Correct motion vectors are required for things like anti-aliasing to work. Currently ISM/HISM don't support tracking to do this automatically. This is a frequently reported problem for licensees and ...

Material param reset bug on landscape

UE - Graphics Tools - Terrain - Landscape - Oct 25, 2023

From licensee:When a material instance is applied to a landscape in a scene and the user resets param in that material instance, that edit is not applied to rendered landscape (while it is if the ma ...

Blueprint diff tool displays diffs for animation blueprints with no changes

UE - Framework - Blueprint - Oct 25, 2023

From UDN: [Link Removed] ...

Renaming a level by WorldPartitionRenameDuplicateBuilder fails if the level contains GroupActor with non-spatial actors

UE - World Creation - Worldbuilding Tools - World Partition - Oct 24, 2023

Referece to the source level should be fixed by FReplaceObjectRefsArchive, but it is not working because ArIsModifyingWeakAndStrongReferences is not set. It can be fixed by setting the flag.class FR ...