Encountered a warning opening the Editor: LogStreaming:Warning: Failed to read file 'Common/RoundedSelection_16x.png' error. This error is not present in the current Live 4.14.3 Binary. ...
This is a duplicate of [Link Removed] which may have been closed by mistake. In the answer provided by the developer for the AnswerHub question, the "Select Node" is not supported in the AnimGraph ...
This is a regression and does not occur on Windows ...
REGRESSION No, occurs in 4.14. When creating a physics asset with Default Angular Constraint Mode set to Limited, if the user saves and restarts the editor without making any edits, the constraint ...
Some users are reporting that User Defined Enums are losing their display names when upgraded to 4.15. ...
Static mesh LODs other than LOD0 cannot be set to screen sizes greater than 1 From this AnswerHub thread: https://answers.unrealengine.com/questions/525398/hismc-bug-always-show-lowest-lod.html ...
Splash screens never clear on oculus. Testing in 4.14 it seems like UOculusFunctionLibrary::HideLoadingSplashScreen() is never called, maybe still the case in newer versions? Was unable to clear a ...
When LOD change is triggered by camera FOV change, no dithered LOD transition happens. ...
Pressing "Ok" on the dialogue allows the user to move on and continue working as normal in VS 2017. I was able to work through our hotreload test and a packaging test without issue. I also noticed ...