FPropertyEditorInlineClassFilter confusing (and wrong) IsA semantics

Tools - Mar 20, 2017

FPropertyEditorInlineClassFilter IsUnloadedClassAllowed and IsClassAllowed use the confusing IsA semantics. In the IsUnloadedClassAllowed, the usage seems wrong completely. It seems like the real i ...

Landscape Grass Tool loss of Performance

UE - World Creation - Worldbuilding Tools - Foliage - Mar 20, 2017

A number of users are reporting a large drop in performance when working with the landscape grass tool compared to other foliage application methods, as well as a drop in performance since previous ...

DBuffer Decals Don't Display Correctly As A Decal Component In Blueprint Actor

UE - Graphics Features - Mar 20, 2017

Dbuffer Decal materials don't render correctly when applied to a decal component in a blueprint. You can compare it to the decal actor and see that they aren't visually the same despite having the s ...

Selection issues when duplicating State machines

UE - Gameplay - Blueprint Editor - Mar 20, 2017

When a State machine is duplicated, all states inside of the state machine keep their original names. This causes duplicate names and selection issues. ...

Crash on built project from Manual focus change of Cine Camera as Player Pawn

UE - Gameplay - Mar 20, 2017

Crash on built project from Manual focus change of Cine Camera as Player Pawn Regression: Effects version 4.13.2 , 4.14.3, and 4.15.0 binary versions ...

uncaught exception: out of memory after launching project onto HTML5 (32-bit browsers)

UE - Platform - Mobile - Mar 20, 2017

First person template project is struggling to run on Firefox 32-bit Version 52.0.1 and eventually throws an "uncaught exception: out of memory" error. Occurs in both BP and C++ projects. May be a ...

Pin wires do not connect correctly after collapse to function and duplication

UE - Gameplay - Blueprint - Mar 20, 2017

Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...

USkinnedMeshComponent::FindClosestBone does not respect bRequirePhysicsAsset parameter

OLD - Anim - Mar 20, 2017

A licensee has reported that the USkinnedMeshComponent::FindClosestBone function does not respect the bRequiresPhysicsAsset parameter, resulting in the bone returning bones that are not part of the ...

Editor crash when calling function that contains a local Map varaible

UE - Gameplay - Blueprint - Mar 20, 2017

When a function contains a local map variable, calling the function causes the editor to crash. This only occurs is the map is defined at the function level, no crash occurs if the map is declared ...

Morph targets aren't imported with Import Animations Disabled

Tools - Mar 20, 2017

Morph targets don't appear on initial import of fbx with Import Animations Disabled Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...