World Origin Rebasing Causing Camera to be Offset From Location When Exiting PIE on a Large Map

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2017

When using World Origin Rebasing, it is possible for the camera to offset itself from your starting location when exiting PIE. This will cause the next PIE session that starts at Current Camera Loca ...

Building lighting can reset the package localization ID for a world

UE - Editor - UI Systems - Localization - Jul 6, 2017

Crash: Direct3DDevice->CreateBuffer failed at D3D11VertexBuffer.cpp with error E_INVALIDARG

UE - Graphics Features - Jul 6, 2017

This is a common crash affecting users since at least the 4.14 release. It was previously associated with [Link Removed], however that has been marked as fixed. Source Context 221 void Veri ...

Crash Occurs After Calling Move To Location on an AI Pawn using a DetourCrowdAIController

UE - AI - Jul 5, 2017

The editor will crash after calling Move To Location on an AI Pawn that is using a DetourCrowdAIController ...

Motion blur on single frames when character and camera are moving together

UE - Graphics Features - Jul 5, 2017

Motion blur on single frames when character and camera are moving together. Cannot tell what is causing this. There is no pop in the character animation and the only thing I can imagine is that th ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState()

UE - Graphics Features - Jun 29, 2017

This is a common crash affecting Mac users in the 4.16 release. Mark.S: "one of the visualisation shaders is setting up bogus render state" Callstack from LogLogActorFactory: Actor Factory create ...

Unable to edit default values of TMap struct variable stored in an inherited component from the full blueprint editor

UE - Gameplay - Blueprint Editor - Jun 29, 2017

When you have a struct variable that is part of a TMap which is stored in an inherited component, the struct is not editable in the full blueprint editor. It is editable in the data only blueprint e ...

Dismissing "Place phone into daydream headset" leaves app at black screen

UE - Platform - XR - Jun 29, 2017

Currently experiencing an issue when re-entering Google Daydream game after exiting the Daydream setup (place your phone in headset) screen by pressing the x in the top left corner of the screen. Wh ...

HTTP Module can wait indefinitely (or at least minutes) when shutting down on outstanding requests

UE - Online - Jun 28, 2017

https://udn.unrealengine.com/questions/378873/bug-datarouterolepicgamescom-requests-should-be-ca.html?childToView=379014#answer-379014 ...

[CrashReport] UE4Editor_Slate!FSlateApplication::RoutePointerMoveEvent() [slateapplication.cpp:5195]

UE - Editor - UI Systems - Slate - Jun 28, 2017

This is a longstanding crash that occurs with low frequency, but has affected over 200 users. One user describes that this occurred while packaging a project, although other users have not provided ...