Draw Invalidating Bounds debug view mode for Virtual Shadow Maps is gone in 5.4

UE - Graphics Features - Shadows - Jun 9, 2024

The CVar "r.Shadow.Virtual.Cache.DrawInvalidatingBounds" referenced in the official 5.4 documentation for virtual shadow maps, no longer shows any bounds as the underlying code seem to be removed in ...

Can't set "r.Shaders.Optimize" to false in UE5.4

UE - Rendering Architecture - Shaders - Jun 7, 2024

The CVar "r.Shaders.Optimize" cannot be set to false from DefaultEngine.ini in the section "[ShaderCompiler]" as its help text describes. Also tested on UE5-Main, CL: 34200103 ...

Problem with material layers using interpolator nodes

UE - Rendering Architecture - Materials - Jun 7, 2024

The Vertex Interpolator Material Expression appears to collapse separate instances from separate Material Layers, leading to visual artifacts when used. Also tested on UE5_Main, CL: 34200103 ...

PostReplicatedChange called for fast array item even when no values change

UE - Networking - Jun 7, 2024

Unless a property is set to REPNOTIFY_Always, we compare the property's received value to the current value on the client before calling the OnRep function. However, when determining if a fast array ...

Material doesn't apply with Linux packaged game

UE - Editor - Content Pipeline - Import and Export - Jun 6, 2024

InlineEditConditionToggle behavior present for UProperties even when InlineEditConditionToggle property specifier is not used

UE - Editor - Workflow Systems - Jun 6, 2024

Reported by customer: It seems like in some cases, even when the InlineEditConditionToggle property specifier is not used, the behavior it enables is turned on anyway. It's possible to disable it w ...

LoadingScreen by MoviePlayer doesn't support Material in UE5.4

UE - Editor - UI Systems - Jun 6, 2024

An assert crash is now triggered when set a widget using material to WidgetLoadingScreen of FLoadingScreenAttributes then call FDefaultGameMoviePlayer::SetupLoadingScreen(). The ensureMsgf in quest ...

ControlRig & Sequencer: FindControlRigs returns rigs even if their track have been removed

UE - Anim - Rigging - Jun 5, 2024

Constraint Actor to Rig with Editor Utility Widget is working for the first time adding to the Sequencer. However if it was deleted and added to Sequencer again, run Scripted Actor Action shows Err ...