When Real-Time Thumbnails are enabled in the content browser and you have many blueprints with static meshes (or anything that is rendered in the blueprint's viewport), the real-time tooltips cause ...
Trying to open a project that uses the Script Plugin in a binary version of the Engine that has been created from an Engine built from source code will fail. The Engine is looking for the file Unrea ...
When montage ends on a middle section, a frame or two of the last section will play. Note that the "Looping" section is at the end of the timeline, but in the "Middle" of the sections order. ...
The Box Extent property does not seem to be updating when changed on an instance of an actor in the level. The size of the box will change, but when the value is printed, it is still printing the in ...
Not a regression as it occurs in 4.14.3 ...
Overlap events, such as OnComponentBeginOverlap seem to stop working when the actor is moved to a sub level. This does not occur if the object is deleted and then replaced in the level. ...
Adding elements to an array within a struct that lives inside another struct corrupts the outermost struct and every blueprint that had used it. This may be related or the same as [Link Removed] ...
The Cable actors render correctly in PIE and Standalone game. This does not occur on Windows Also occurs in 4.14.3 so not a regression ...
Here's an example of the errors I'm seeing:LogSerialization:Error: Attempt to sync load bulk data with EDL enabled (LoadDataIntoMemory). This is not desireable. File ../../../InfiltratorDemo/Content ...
In the RigidBody anim node, if the user enables collision while Component Space Simulation is enabled, there will be warnings in the output log saying:Warning Trying to use world collision with comp ...