In the Gameplay Tag List, renaming a tag, and then renaming it back to the original name, will remove it from the list. ...
When reimporting a mesh that was originally imported with "Combine Meshes" off it will come back in as a combined mesh. ...
Auto Reimport source paths can cause a crash with the editor. I couldn't narrow down in my limited testing what would cause the crash vs what would not with these file paths. The one in my attached ...
Physics object resting on movable platforms have erratic physics behavior in 4.14. This is a regression from 4.13.2-3172292 User Description: When placing more than 10 or 20 blocks on a moving pl ...
FindCollisionUV always returns False on Skeletal Meshes User Description: In UE 4.14.0, the blueprint "Find Collision UV" functions doesn't work properly with Skeletal Meshes. While it works fine ...
Bone Hierarchy not updated when reimporting skeletal mesh. Now, I get that updating the skeleton hierarchy could be disastrous if you had another mesh using the same skeleton and that it'd be reall ...
Compile failure packaging for iOSUATHelper: Packaging (iOS): UnrealBuildTool: D:\Build\joseph.wysosky_QuickSwitch\Engine\Plugins\Online\IOS\OnlineSubsystemIOS\Source\Private\OnlineStoreIOS.cpp(123 ...
If the user has compiled the VLC Media Player plugin and uses the Platform Overrides to assign VLC player as the default decoder, it will not be applied in a packaged game. ...
When using a Direct Capsule Shadows on a skeletal mesh with a Stationary Point light, depending on the point lights placement, light source radius, and nearby surfaces will cast the shadow on the op ...
When using local in an emitter GPU sprites won't honor this setting with the lock axis module. ...