[CrashReport] UE4Editor_Core!TArray<wchar_t,FDefaultAllocator>::operator=() [array.h:396]

Tools - Nov 21, 2017

This is a common crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack seems to be the same as [Link Removed], which ...

SetNiagaraStaticMeshComponent in UNiagaraFunctionLibrary does not add NiagaraVariable to InstanceParameterOverrides

UE - Niagara - Jan 13, 2023

The result of the Set Niagara Static Mesh Component (OverrideSystemUserVariableStaticMeshComponent) function provided by the UNiagaraFunctionLibrary is different from the operation result on the det ...

TMap does not rehash when the property change if the key is struct

UE - Editor - Workflow Systems - Feb 17, 2023

If TMap's Key is a unique Struct, TMap's rehash will not run even if elements are added or changed in DetailPanel such as DataAsset. So TMaps's Find etc. will fail This issue is very similar to [Li ...

Camera View Transformations in Editor and Sequencer Cannot Be Undo (Ctrl+Z)

UE - Anim - Sequencer - May 26, 2025

Camera View Transformations in Editor and Sequencer Cannot Be Undo (Ctrl+Z) ​​Description​​: When switching the viewport to a specific camera actor, any manual movement/rotation of the camera (via ...

Split Struct pins cause errors when a project is converted to 4.17

UE - Gameplay - Aug 11, 2017

Split Struct pins cause errors when a project is converted to 4.17. You are still unable to split struct pins even if a new variable is created for the struct. Only adding a new variable to the st ...

OSS Steam: SteamSocket listen connections do not work after poll group changes

UE - Online - Oct 25, 2021

In 4.27 the logic in SteamSocket.cpp which is part of the SteamSockets plugin was changed to use Poll Groups instead of a removed API function that checked all children of a listen socket. However,  ...

Editor-only blueprints like WidgetBlueprint are not added to cooked asset registry class hierarchy

UE - CoreTech - Aug 10, 2022

Both the Asset Registry and Asset Manager look for all subclasses of UBlueprintCore and use that to search for blueprint classes and construct an inheritance hierarchy. This always works in editor b ...

Switchboard Unable to Launch Multi-User Slate Server in Launcher Builds

UE - Virtual Production - Tools - Switchboard - Jan 14, 2023

Switchboard is unable to launch the Multi-User Slate Server in launcher builds.  This is because the default install location has "Program Files and "Epic Games" in the path (aka folders with spaces ...

Animation attributes - user defined structs containing types defined in plugins cannot be registered

UE - Anim - Runtime - Dec 18, 2023

This issue is caused by us forcing user defined structs to be loaded as part of AttributeTypes::Initialize.  That is called after at the ObjectSystemReady run phase during engine initialization howe ...