The 'Expose on Spawn' inputs when calling the SpawnActor from Class node disappear if you promote the Actor Class to a variable. You would think that as long as the promoted variable is referencin ...
When attaching a moving character, such as an AI character, to an object in the level with a negative scale, the character is constantly flipping while moving. ...
When a particle system has the "Set Tickable when Paused" set to true, pausing the packaged version of the game causes the game to crash. CrashReporter: [Link Removed] ...
Either the tooltip for Stationary actors or the actors movement option is incorrect. The tooltip reads: "A stationary object can be changed in game, but enables cached lighting methods when not m ...
UGameplayStatics::SpawnEmitterAttached will keep relative position when using SnapToTarget. ...
https://udn.unrealengine.com/questions/305453/skylight-makes-our-level-entire-green.html Licensee was seeing this only on this device: SM-G906S Android 5.0.1 Adding glFlush call in CaptureSceneToS ...
When using the Draw Texture with the Canvas Render Target 2D as the Target within blueprints, the rendered texture will produce a black result if set to Blend Mode : Modulate. The other blend modes ...
Export Sequence camera has incorrect tangents ...
When an Umlaut character is in an .ini file in the Engine that is in Perforce as a Text file type, the encoding for the text file becomes messed up once it is synced. This does not occur when testin ...