https://udn.unrealengine.com/questions/318476/bug-light-attachments-as-group-not-working-on-char.html ...
'Use Translucency Vertex Fog' does not work on Metal despite the following release notes: According to 4.13 Releases Notes:[Link Removed] "New: Shader Model 5 Rendering for Mac Mac Metal now has i ...
BP Components cannot be keyed in sequencer after transforming in the viewport ...
A crash occurs when the licensee modifies the engine scalability settings after clearing and reapplying a landscape material. ...
When moving a component of an actor instead of the actor itself, the OnBeginObjectMovement delegate from GEngine is not triggered. It should match the behavior of the actor itself and trigger the de ...
Error message: Assertion failed: IsValid() [Link Removed] [Line: 752] Source Context: 738 return *this; 739 } 740 741 /** 742 * Converts a shared ...
A licensee has reported that using FStringAssetReference::ResolveObject to reference an asset in Blueprints will result in that asset never being garbage collected. Doing the same workflow in C++ do ...
Typo in UEDeployIOS.cs assigns the iPad launch images incorrectly ...
My editor often crashes when I export emitters from one PS to another. It doesn't always happen, but often enough. MachineId:97DC791B44BA630C9C2F3E898BBD74D4 EpicAccountId:ecf2758a0d1940589a6131f85 ...
It is possible to add so many variables or array variable elements that the bottom of the list is not visible, and there are no scroll bars. ...