When the default values of a struct are set in code and an array of the struct type are added as a class variable, creating a blueprint of the class with show array elements with the "reset defaults ...
When exporting an asset from Houdini with null objects the null objects don't convert their axis orientation correctly. The user stated the following in regards to the attached mesh: " You will se ...
The VR Template in 4.14 had a node in the level blueprint to enable stereo mode at the start of the game, but it has been removed in 4.15: [Image Removed] Maybe the "console command" wasn't the be ...
LookAt AimOffset in the Anim Graph causes character to explode. I hadn't used this node yet, but it seems new to 4.14. ...
Crash occurs in the curve editor if the user tries to Fit Vertical after Resetting to Defaults. The crash seems to only occur when a key is deleted, and the user has the last key in the curve selec ...
This also occurs in 4.13.2 This seems to be the offending line in the output log:OCULUS: Info: [HMDState] Requested to SetForegroundWindow(1304bcll) ...
If you import a static mesh with no setup lightmap and uncheck the option for Generate lightmap UV so that only the UV Channel 0 is present. When you use the Merge Actor tool with a single one of th ...
If the Subtitles Enabled setting is set to false, subtitles will still display after restarting the editor regardless of Subtitles Forced Off setting. ...
A user is reporting that enabling the override for the IPD with GearVR doesn't work. They would like to be able to change this value at runtime. Setting the "bOverrideIP=True" and "IPD=" values in ...